Fast Mapping: DM-(2v2)-Moortgat

Decided to make a quick DM map from a layout i sketched earlier that day.
I have also decided i’ll try to follow the normal workflow for this one. (but i’m not planning to go all-in crazy on it)
The theme will be “Beer Brewery” and yes i will make some custom assets for it.

So I started blocking out: basic shape, paths, walkways, doorways..
I did a few tests on the scale and this is quite large without feeling too large. i think it’s spot on
Tried to break up the lines of sight as much as i could. Tough i left 1 longer corridor for hitscan fun.
So here is the first version of DM-Moortgat. (pictures + vid below)
This map is suitable for 2 vs 2 matches, or Duel games.
I would not go over 4 players in this tiny map.. Chanses are you get picked off after every corner..

The map consists of a central area wich holds RocketLauncher and ShieldBelt. And smaller rooms surrounding the central room.
To get the amp, boots must be collected on top of crates
You can get from the Armorvest to the Shieldbelt NP! But you can’t go the other way around without hammer/Shock Jumping.
To get to the second level you can take the stairs, jumppad, lift, boots or one of the walkways leading up

Topic UT Forum:

Some Pictures:

The sketch:


The Initial Blockout in the Unreal Editor 4

After 2 hours of filling, cutting, vertex editing and cursing,  I Came up with this :)


I also Uploaded a small 4 minute video of me running around in the map.


Topic UT Forum:

I will post photo updates here when the map has been in the wild for a while.
Every iteration I do, get’s documented here and on the UT forums.

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