Category Archives: Maps

Fast Mapping: DM-(2v2)-Moortgat

Decided to make a quick DM map from a layout i sketched earlier that day.
I have also decided i’ll try to follow the normal workflow for this one. (but i’m not planning to go all-in crazy on it)
The theme will be “Beer Brewery” and yes i will make some custom assets for it.

So I started blocking out: basic shape, paths, walkways, doorways..
I did a few tests on the scale and this is quite large without feeling too large. i think it’s spot on
Tried to break up the lines of sight as much as i could. Tough i left 1 longer corridor for hitscan fun.
So here is the first version of DM-Moortgat. (pictures + vid below)

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Pictures: BT-AncientLost

The shit hits the fan.

Unreal Tournament 4 BunnyTrack – AncientLost

Which is basically a prototype for the level, nothing fancy, just obstacle testing.

As for now I really don’t care about looks, lights and effects. The scarse meshes that are in the level are all experiments from myself. Placeholder one would say. The lavapit with the rocks was made using a hourences rock generation method in 3ds max. The rocks are modular 512×512 square pieces in different forms and variations.They all share the same Texture and Normalmap. Later I will add firey detail with vertex painting.

More coming soon.

Pictures: CTF-77

I started the project CTF-77 all over. This is the result of 2 days mapping. Pretty satisfied with the result. The map is released into the wild for Alpha testing with the UT builds.

After 2 weeks i’ll implement as much feedback from players as possible. For now, don’t judge the looks too much. It is very temporary as the map is still in blockout phase!