Decided to make a quick DM map from a layout i sketched earlier that day.
I have also decided i’ll try to follow the normal workflow for this one. (but i’m not planning to go all-in crazy on it)
The theme will be “Beer Brewery” and yes i will make some custom assets for it.
So I started blocking out: basic shape, paths, walkways, doorways..
I did a few tests on the scale and this is quite large without feeling too large. i think it’s spot on
Tried to break up the lines of sight as much as i could. Tough i left 1 longer corridor for hitscan fun.
So here is the first version of DM-Moortgat. (pictures + vid below)
So I heard filesize will be limited to 75 Mb / map.
That means i’ll draw the line here. No more extra rooms.
I’m in the process of adding meshes to the level now. These will cover up the BSP geometry.
Made this plant in 3Ds Max today,
Textures from photo’s using Photoshop CS5
NormalMaps created with NDO2
Just a test in Assets . ¥
The shit hits the fan.
Unreal Tournament 4 BunnyTrack – AncientLost
Which is basically a prototype for the level, nothing fancy, just obstacle testing.
As for now I really don’t care about looks, lights and effects. The scarse meshes that are in the level are all experiments from myself. Placeholder one would say. The lavapit with the rocks was made using a hourences rock generation method in 3ds max. The rocks are modular 512×512 square pieces in different forms and variations.They all share the same Texture and Normalmap. Later I will add firey detail with vertex painting.