So I heard filesize will be limited to 75 Mb / map.
That means i’ll draw the line here. No more extra rooms.
I’m in the process of adding meshes to the level now. These will cover up the BSP geometry.
Which is basically a prototype for the level, nothing fancy, just obstacle testing.
As for now I really don’t care about looks, lights and effects. The scarse meshes that are in the level are all experiments from myself. Placeholder one would say. The lavapit with the rocks was made using a hourences rock generation method in 3ds max. The rocks are modular 512×512 square pieces in different forms and variations.They all share the same Texture and Normalmap. Later I will add firey detail with vertex painting.
More coming soon.